If you know a nice 5–10-page “modern” summary of how to treat filters for image resampling aimed at a non-specialist audience, please link away. The better alternatives are all like 50-page papers with worse titles and a lot of math. The paper's arguments about coordinate systems (whether the y-coordinate should grow toward the top of the screen or the bottom, and whether pixels should be centered on half-integer points) are also a waste of time for the modern reader. Historically, that context was at best a neutral choice that was equally unrealistic no matter what kind of hardware you were working with, but mathematically convenient. Doing image processing in a point sample or gaussian context is certainly useful, but it's definitely not more fundamentally right than the little square model. Interpreting the data as integrated over a gaussian distribution is also less realistic than the rectangle interpretation. If you take a random JPEG or PNG off the Internet, interpreting the pixel data as point samples will usually be less accurate than interpreting them as integrated over a rectangle. However, they are more likely to be representative of little rectangles now than they were in 1995, now that most photographs are captured on Bayer arrays of square sensors, most computer-generated images are rendered as an average of point samples weighted according to estimated coverage of a square pixel, and everything is displayed on LCD or OLED panels with square pixels comprised of rectangular subpixels. Pixels are often not representative of little squares (rectangles). There are better ways to make the few of its points that are still valid, without making assumptions and assertions that are frequently invalid with today's technology. However, this can also affect your performance negatively by inadvertently making your game lag or inducing an input lag.That memo needs to die. It does so by slowing down the GPU pipeline to make sure the frame rate doesn’t go above your refresh rate. V-SyncĪnother widely used technique, V-Sync basically caps your in-game frame rate to your monitor’s refresh rate, preventing screen tearing. It includes shader-based effects such as depth of field, motion blur, ambient occlusion, FXAA, and/or SMAA as well. Post-processing generally refers to effects that are implemented in the last phase of rendering, after all the other effects like tessellation, multi-sampling, reflections, and shadows are done. It takes vertices and control points as input and then outputs the vertex position for the newly produced domain samples. These are very similar to geometry shaders in that they take patches and the output is sent to the tessellator after which the domain shader uses the new vertex data and control points to finalize the results. ![]() There are three parts involved in tessellation: Hull shader which calculates the tessellation factors. ![]() This allows you to load a relatively coarse mesh, generate more vertices and triangles dynamically and then make it into a finer mesh. It does this by repeatedly subdividing the current geometry into a finer mesh. Tesselation is a technique that allows you to reproduce primitives (triangles, lines, points, and such) in a 3D application. It is done by dividing the polygons into smaller ones to improve the mesh complexity and detail. Tessellation is a DX11 based technique used to increase the level of detail in a scene without increasing the texture size. These are much less detailed and inaccurate, and at times one whole reflective surface as large as a river or lake may use the same cube map. In this, the textures are pre-baked onto the various sides of a cube and stored as six square textures or unfolded into six square regions of a single texture. What is Ray-Tracing and How is it Different from Rasterization: A Look at the Working of NVIDIA’s RTX GPUsĪnother popular refection technique is cube-mapping.If there are other objects that are present in the same location but not visible on the screen, they will be culled. However, it only does so for the objects visible on the screen. ![]() SSR basically re-renders the scene on transparent surfaces. Screen space reflections is a technique to render dynamic in-game reflections. Screen Space Reflections No SR (notice the car reflection is absent) SR On They are usually traced using screen-space ray-tracing. Traditional volumetric lighting simply is a demonstration of how the sun rays (or any rays) appear and behave in the game world. Team Green uses tessellated godrays which are more performance-intensive but look better too. Remember NVIDIA’s godrays? Yeah, that’s basically what volumetric lighting is.
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![]() For normal sounds it is more like a gimmick, but it is very nice for drum loops! If you use one of the "normal" (non-insert) VAIOs (ASIO) instead (the regular virtual inputs), you only have the EQ.You can open multiple instances of Reaper like so: And finally the MODULATION Fx Panel if you want to go crazy. Some very old VSTi can also benefit from the VOICE Color Panel processing. Though I have to admit that sometimes I use ASIO Insert (Patch Insert) to play a hosted VST Instrument through the insert of one of the three Banana input strips (hardware inputs) to be able to use the INTELLIPAN processing for it (PRE-FX PATCH INSERT option must be enabled in system settings!).Įspecially if you play monophonic sounds using headphones the 3D Panel can add a very pleasing depth. Plus the ASIO Insert driver is single client only, while the "normal" VAIO drivers can each be used by up to 4 individual ASIO clients (not all clients/DAWs support this!). In principle you can also use Voicemeter (or Potato) Insert driver with the DAW (for multichannel usage scenario).īut in my opinion for a normal usage scenario the insert driver (PATCH INSERT system) is more complicated - especially for beginners that want to send only 1 Stereo channel at a time to the DAW - to identify and handle all these insert channels and enable and later disable these inside Voicemeeter system settings to avoid unwanted muting of input strips (if the ASIO Insert client is unknowingly still present in the background it blocks all patched inputs!). Maybe, I have added a little bit extra confusion, because VB had pointed you to the Patch Insert. (this guy in the video is not me - just for the record) So, it should work with your modern Cubase AI also. I have just done a quick test with Cubase VST32 5.1 (from 2001) and it works perfectly even with that vintage DAW. Of course you have to activate the individual VM-VAIO ASIO inputs inside your DAW. With Composite option you can feed 8 mono (or 4 stereo) channels simultaneously to your DAW ASIO inputs. If you use the AUX driver you switch B2 to Composite mode instead, or for VAIO3 (Potato only) it would be B3. You can assign any of the 34 (Potato) or the 22 (Banana) input channels to the 8 Composite channels with left mouse click inside VM Banana and VM Potato system settings! If you use Voicemeeter Virtual ASIO driver with your DAW then you switch B1 virtual output (Master Section in VM) to Composite mode. If you want to send multiple voicemeeter inputs to individual tracks/mixer channels of your DAW you have to use Patch Composite bus output option in VM Banana or VM Potato. Each hardware input has 2 channels, but every virtual input has 8 channels (5x2 + 3x8 = 34 Potato insert channels or 3x2 + 2x8 = 22 Banana insert channels).įor regular sending and receiving (recording) audio with a single DAW you use one of the three (non-insert!) VAIO drivers. In Potato you have 5 hardware inputs and 3 virtual inputs (VAIOs). ![]() The insert drivers are meant for processing Voicemeeter inputs with external FX (VST plugins in a DAW or any other VST host app). Additional you have 2 ASIO insert drivers. There are 3 VAIO (ASIO) drivers with I/O each with 8 input channels and 8 output channels. I think ( also reading the other thread - > viewtopic.php?f=6&t=977 ) you are confusing VB drivers and the related busses with channels. ![]() The Philips Hue Bridge that connects that ecosystem’s smart lighting network-which is based on Zigbee technology-to a Wi-Fi network. The $17 axGear Network LAN Bridge is an inexpensive way to connect an out-of-range smart device to your home Wi-Fi network. One of the most common bridges you’ll encounter in a smart home is axGear This is ideal when you have multiple devices on different networks that need to be on the same network. “Bridging” is also a networking term used to describe connecting two different networks together, creating a “bridge” between them, making them work as a single network. Because the repeater must use the same radio to receive data from your wireless router and send data to your wireless router, it effectively cuts your Wi-Fi network’s bandwidth in half. Unlike a Wi-Fi extender, a Wi-Fi repeater works by connecting to the base station (your router) wirelessly and it then rebroadcasts and amplifies that signal. The Hawking Hi-Gain Outdoor 2.4GHz Wireless-300N Dual Radio Smart Repeater is built for outdoors, so you can extend your Wi-Fi network to your yard as well as other parts of your home.Ī Wi-Fi repeater, as with a Wi-Fi extender, aims to bring Wi-Fi coverage to areas of your home that otherwise wouldn’t have any, but it does so in a different way. Michael Crider/IDGĪ Netgear Wi-Fi extender. There are wireless extenders available, but those are essentially just repeaters, which I’ll explain next. At that point, you might want to reconsider and buy a mesh Wi-Fi sytem instead. And depending on the size of your home, you might need to add several Wi-Fi extenders around your house to completely blanket your home with Wi-Fi. The part of the extender system that plugs into your router needs to be relatively close to the router. With a wireless extender setup, location matters. 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So yo might want to change the speed of your clip accordingly so the two are not different speeds that look jarring. Once you’ve done this, you can move the second keyframe closer or further away from the first one and control the speed at which the ink drop reveals. You’ll see a Keyframe at the beginning of your clip, then create a new keyframe where the ink drop is fully revealed. Right-click the ink drop layer, and hit Time > Enable Time Remapping. If you’re working with slow motion footage or wish to play with the speed of your clips, fortunately, you can control the speed and intensity of the ink drops right from your After Effects timeline. This method is for blending her in with the dark ink, so if you’d like to place your image in white ink, simply choose the Luma Matte option, not the Inverted Luma Matte. This will disable the ink drop layer while using it as a matte for our clip. If I recall, Inkdrop saves its files as xml somewhere before exporting, no I ultimately went with agrep/GitJournal -> Obsidian -> Ulysses as my workflow. Then use the Track Matte and select Luma Inverted Matte for the clip. I would probably switch to it if I didn't already use Ulysses on my computer and want to make my markdown workflow platform and application agnostic. Working with Ink Dropsįirst things first: drag the Ink Drop layer on top of your clip on the timeline. So, here’s how to apply the pack of transitionary effects to your clips using After Effects. Whether it’s for athletes, artists, or branding, at some point (if you’re working in the corporate world) you’ll need to create some type of demo reel that shows how this brand stands out. As you can see in the example above, another practical-yet-wildly-creative way to apply the Sumi video pack to your workload involves highlight reels and demo videos. ![]() Ravenous Insects- Similar to the spike mine, only that it cannot be placed. This also has no possibility of causing terror. ![]() The reason that this can sometimes best the Spike Mine is that it's silent, but that can be taken away by the Spike Mine's upgrade. This trades killing for disabling up to 3 enemies (or one enemy up to 3 times) which can then go into killing. 9/10.Ĭaltrops- The other very unique attack item. This is basically a distraction item that can kill. Upgrading this will also cause the target to suicide after 10 seconds, picking up another kill after the first friendly fire or few. It trades killing a single target that is a threat to you for possibly killing a few targets through friendly fire. Hisomu Terror Dart- This is one of the 2 very unique attack items. Provides a simple kill where you need it, and can terrorize guards who see it in action. Spike Mine- Like the Noise Maker, the first attack weapon seen is also a decent one. Both are useful for pacifist runs, and the light ability is able to block out mounted lights and normal lights both without sound. 3/10.ĭusk Moths- An alright alternative to the Noise Maker or Distraction Flare, the Dusk Moths allow you to block out lights or disable a guard for a time. The only reason the devs put this item in the game was to make a Metal Gear Solid reference, which I appreciate, but it's not a good item. Good Ninja could make better use of other items. The idea is to be able to hide from lasers and guards when there are no hiding spots around, but the creators put hiding places only where you need them. In some levels, a downgrade from the Noise Maker, but in any levels with goggled guards (Underground Guards, Bandits, and Stalkers) it is better than the Noise Maker. 9/10.ĭistraction Flare- A situational item, but one that can be as nasty as caltrops when used correctly. Does almost everything better than the Noise Maker- almost. Can be used in some levels to ease laser challenges. Smoke Bomb- One of the best distraction items, make use of this to get out of sticky situations with guards and lasers. This allows you to distract guards/make them look the other way when no lights are around to break. Noise Maker- The first distraction item recieved, but still a very viable option. Here are the distraction and attack items rated. It's best to get an array of both, so you're not left with an okay distraction item but a great attack item, as compared to decent distraction and decent attack. Distraction items help by misdirecting the guards away from you, while attack items simply go aggressive and kill (or disable) guards.ĭistraction Items are better if you're going for a more passive or even pacifist playstyle (true pacifist is not recommended for beginners)Īttack Items are better if you're going for a more generic or even aggressive playstyle. There are a collection of both distraction and attack items that you can choose from (granted you have unlocked them) that can aid your gameplay regarding guards and not getting caught. Because this extends your jump, you can use it to easier jump over guards. One of the only upgrades that is extremely useful is the Parachute Cloth, an upgrade that allows you to hold jump to slow your fall. I don't recommend getting these very much unless you have points to blow. Upgrades are not extremely useful, and in most cases simply make parts of the game a little less tedious, such as not having to wait 3 seconds for a lock to pick, and instead wait 1 second. New kills are unlocks while, despite being the most costly unlock, they are the most useful. It could be making his sprint quieter, it could be giving him more armor, it could be making him pick locks faster. Then, upgrades make your ninja more powerful in some way. For instance, one lets you hang a guard with your chain while hanging from it, one lets you drop down on him from the sky and kill him, etc. There are 6 gruesome ways to kill enemies that you can unlock, and it's not purely cosmetic, where the kills look different. There are 2 types of techniques: New kills and upgrades. They aren't items that you can change out, they're on you forever. Techniques are unlocks that upgrade specifically your ninja your character. ![]() This guide will include both items and costumes. Thanks to Unlocks, such as new techniques, items and costumes, and just how much more skilled you are at the game once you've beaten it once (or a few times in my case), you can replay the game in different ways with different new items. It is a short game but it has very high replay value. After over 120 hours in Mark of the Ninja, I have to say that it is one of the best games I have ever played. This product can expose you to chemicals, which are known to the State of California to cause cancer, birth defects or other reproductive harm. How do you use the Summit canopy from Quik Shade Whether you want to use it on the go, or set it up by the pool in your backyard: the options for the Quik S. With Aluminex for 99% UV protection and pre-installed Super Vents for superior ![]() Make it easy to move the canopy up and down. Release pull pins for up to 3 height adjustments. 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